﻿using System;
using GameEditor.View;
using SilverlightClientEditor.View.Components;
using GameEngine.Model;
using GameEngine.Model.Data;
using GameEditor.View.Components;

namespace SilverlightClientEditor.View
{
    public class SilverlightShapeEditorMenuMediator : ShapePropertiesEditor_MenuMediator<int>
    {

        public SilverlightShapeEditorMenuMediator(
            String name,
            IShapeEditorMenuView<int> viewComponent,
            IViewDataProxy<int> dataProxy, IShapeVOId shape, string outCommand)
            : base(name, viewComponent,dataProxy,shape,outCommand)
        {
        }
    }
}